Action
UPS
Ghostwire: Tokyo feels like a game defined by its perspective
For decades, there’s been a stereotype that Japanese game developers and players dislike first-person games. As with any claim of that sort, it’s filled with a long list of asterisks and exceptions. But Ghostwire: Tokyo director Kenji Kimura and producer Masato Kimura think there’s some truth to it, theorizing that it has to do with stylish character design being especially important to Japanese players, as well as general concerns about motion sickness.