UPS
These are the video game studios leading the charge for a four-day workweek
In January 2020, The Stanley Parable: Ultra Deluxe, the follow-up to 2011’s critically acclaimed first-person explorer The Stanley Parable, had already been delayed. In this situation, most bosses in the video game industry would consider crunch, industry parlance for predatory, often unpaid overtime. But William Pugh and his team at Berlin-based studio Crows Crows Crows implemented a solution that goes against conventional industry wisdom. Producer Alicia Contestabile raised the idea of a four-day week in 2019, and then, a few months later, office manager Filo Franke and artist and co-founder Dominik Johann revived it. “At this point, the question was really, ‘How do we keep going?’” Pugh recalls over a Discord call. “And we were basically Iike, ‘Okay, let’s just go to a four-day week.’”