"There are too many games," is a phrase often heard from people who wish to rustle the jimmies of leftists who contend that overabundance and scarcity are market constructs.
It's not something you'll hear from me, but I do think there are quite a lot of one type of game, a game that spawns incessantly within the corrupted magic circle of my inbox, as though I were playing out a scripted last stand against insurmountable odds.
That game is the roguelike deckbuilder. Once upon a time, I thought "roguelike deckbuilder" had a certain robust poetry to it.
Now, the syllables strike my ears like the banging of icebergs against a foundering hull. Each new arrival harrows with the thought of a hundred deaths, a hundred unlocks, a hundred fresh descents, all of it spiked with this season's flavour of supporting fiction or subgenre - what's for tea, Mother?
Soulslikes on toast? I do still enjoy these games, especially the ones that genuinely have some kind of imaginative twist, and I mean no offence to their creators, but I've run out of ways to distinguish them using the puny English language.