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How D&D 2024's Healing Changes Could Have A Huge Impact On The Monster Manual

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Many spells were changed in the, notably including many of the healing spells. Improvements made to the spells' range and dice rolls make them better at both lower and higher levels.

It's a much-needed change, since healing in 5th edition was rarely worth it with the old rules. However, alongside the enthusiasm players have had for these new healing rules, there has been some trepidation about what it means for the game's balance.

If Wizards of the Coast is making healers better, might they also be planning to make fights more dangerous? at low levels is already fairly deadly, and if the new spell rules are anything to go off of, it might be getting even deadlier.

But first, the good news. Spells for healing and buffing allies have generally been improved across the, including and. These are the bread-and-butter healing spells for most support classes since they're available early on and don't cost much to cast.

in particular has always been great for quickly bringing a downed ally back into the fight. Thanks to the new rules, both are now doubly effective, with twice as many dice to roll to restore hit points.

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