Just when I thought I was out, they pull me back in. This is a lie, of course. I haven’t been 'out' of strategy autobattler Mechabellum since I started playing around the 1.0 launch back in September.
There I was, just starting to get to grips with the card-house-careful balance between each of its units when, bam, makers Game River dropped a Jenga block on top of it.
It’s a stealth block, too. Didn’t even see it coming. Update 1.1’s new unit is the Phantom Ray, which Game River describe as "a medium-sized aircraft with high HP that excels at striking enemies at close range with high-damage missiles".
It’s a mid-tier flier, costing 50 to unlock and 200 to field, and for that you get three of them per unit. As for default tech, you’ve got some range and fire rate unlocks, alongside an oil drop.
The headliner here is the stealth buff, which cloaks the Phantom Ray by default until it attacks. When it does, it all gets a nice 40% bonus to damage.