, like most games in its franchise, comes down to the details. Set in Japan's Sengoku period, the upcoming title is taking the typical broad strokes of the franchise and layering on a generous dose of new systems.
While some of its ideas are big — dual protagonists that lean heavily into different playstyles are an obvious selling point — others shake up the series in subtler ways.
Those details are the product of many different developers, but if there's anyone qualified enough to touch on them all, it's game director Charles Benoit.
As the director of and a designer for and, Benoit has plenty of experience behind the wheel. sat down with Benoit at an preview event in Ubisoft Quebec to discuss the split protagonists, stealth, and breaking the rules of Screen Rant: The gameplay sessions really highlighted how different Yasuke and Naoe feel and how their physical interaction with the world differs.
What was the process of building two very different gameplay experiences like? Charles Benoit: First, I'm happy that you realize that they are quite different because that was the goal.