DOOM: The Dark Ages grabbed the spotlight during Microsoft’s Xbox Developer_Direct, to no one’s surprise. Developer id Software showcased an extensive new look at its upcoming first-person shooter, and it’s looking like another exciting evolution of the franchise.
The biggest change from past instalments is that DOOM: The Dark Ages is ostensibly a semi-open world title. Director Hugo Martin describes it as “the largest play space ever in a DOOM game”.
Players will discover “secret caves and dungeon-like mines in search of vital resources.” “You control the pace of the game- where you go, who you fight, and the objectives you pursue.
It’s a DOOM sandbox full of war and riches,” Martin says. And sure enough, id Software describes it as the largest campaign it has ever built “by a good bit”, with plenty of optional content to keep you busy.
Read more on that through here. DOOM: The Dark Ages is also touting a new style of combat, swapping Eternal’s “jump and shoot” style with a focus on standing your ground and aggressively fighting enemies, in line with the medieval setting and theme of the prequel.