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Assassin’s Creed Shadows Director Outlines Viewpoints, Safehouses, and Exploration

gamingbolt.com

After stealth, combat, and movement, Ubisoft outlined another essential aspect ofAssassin’s Creed Shadows in a new blog post: Exploration.

Game director Charles Benoit confirmed that the world map would only contain the names of regions and sketches hinting at locations.

As you explore, more details and undiscovered points of interest will be revealed, not unlike Ghost of Tsushima. The overall goal is to encourage more organic exploration. “We didn’t want to hold the player’s hand too much with icons and markers.

We wanted to craft an open world where information was key and would become a form of reward. This made sense in the context of playing a shinobi and fighting for information,” said Benoit. “In Shadows, information is something you need to look for and earn, whether through your spies, NPC encounters, or your own eyes.

In short, we want players to discover all our cool secrets on their own terms through investigation, their spy network, or by observing the world.” This manifests via Viewpoints, a new name for synchronization points.

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