Developer Rebellion has revealed that its upcoming survival game, Atomfall, will not have a quest system like other open-world titles. In an interview with Games Radar, art director Ryan Greene spoke about what sets Atomfall apart from other titles with a similar premise like Fallout.
According to Greene, the reason Atomfall doesn’t have a quest system is because it is being made as a game that promotes investigations more than following quests. The title will have a few lines of investigation that players can take up right from the outset, with the player having to decide for themselves what path to take.
“Right from the outset, you can do whatever you want. You can follow whatever lines of investigation that you want. Now, given that you’ll be poorly equipped, some choices may lead to bad results,” said Greene.
He goes on to talk about how Atomfall will have more in common with stories like those from classic TV show X-Files rather than other post-apocalyptic stories like Fallout, owing to the game’s emphasis on players investigating the story of the game.
“We like to think of it as the X-Files in the Cold War Lake District,” Greene explained. “It can be difficult to wrap your head around what this game is. There are RPG-ish elements, but it’s definitely not an RPG. Atomfall is a detective game. It’s a survival game. There’s weird stuff happening and you have to adapt to it. You have to talk, you have to research, and you might have to do violence.”
Rather than having a simpler way to track the story of the game like a quest journal and objective markers, Atomfall will instead allow players to follow different leads to uncover different mysteries. Ultimately, the player’s efforts will lead to them discovering the reason for the disaster that incites the game’s events.
The freedom offered to the player will also coincide with a sense of paranoia that the game wants to instil. Players will have to deal with various investigative obstacles, such as false leads and
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