Stroll on down to Uncle Capcom's garage, girls and boys, because it's time to meddle with a cat's voicebox, ride a combat peacock and meticulously injure a vast, blubbery teddybear. By which I mean, the Monster Hunter Wilds beta is now live on Steam through to 4th November at 2.59am GMT. That's 2.59am sharp. If you're hurrying along at 3am on Monday absolutely desperate to polish the aesthetics of a small enslaved catperson, you can sod off and play Dragon Age: The Veilguard instead.
To celebrate, Capcom have published an introductory guide on Steam that goes into such detail it renders the playing of the open beta absolutely needless, ho ho, I kid, Capcom, please put the greatsword down. To recap, the open beta lets you create a character and Palico assistant. It gives you access to a Story Trial, in which you'll get to experiment with 14 different weapons and visit destruction upon a helpless trainer's dummy, together with a Doshaguma Hunt, which takes you out onto the Windward Plains in search of relatively resistant furry mammals to slaughter. While you're out there, you might go Wild with one of the following new Wilds features:
- Focus Mode! This is a new magic vision ability that lets you see monster wounds. These don't look like wounds, however. They look like glowing weak points, because this is a Capcom game. Imagine if Mortal Kombat did it this way.
- Ride your Seikret! This is the aforesaid combat peacock. Not to mix my analogies/metaphors, but it's also a packmule with a pouch for supply items and the opportunity to switch between two loadouts while mounted. What's more, you can sharpen weapons while riding your battlebird, and it even has an auto-drive feature. They could have saved themselves some animation budget and just swapped it for a Toyota Yaris.
- Camping! You can now have your Palico acquaintance pitch a tent for you to bask inside, cooking or changing your gear or just reclining like a prince. Be warned however that Monsters may
RPG
Capcom
Hack & Slash
Monster Hunter Wilds