Until pretty much the moment it was announced earlier this year, the overwhelming majority of us were convinced that we were unlikely to see a new Mario and Luigi title anytime soon, and that was primarily down to the fact that AlphaDream – the studio behind every single instalment in the series so far – was shut down about half a decade ago.
Of course, that means that when Mario and Luigi: Brothership was announced, there was no shortage of people wondering who exactly was developing it, though other than revealing that some of the series’ original developers were working on the upcoming RPG, Nintendo did not shed light on what studio is leading the project, as is often the case with the company.
That information, however, now seems to be out. As shared by @Nintendeal on Twitter, copyright information on Mario and Luigi: Brothership has emerged, and it has revealed that the game has been developed by Acquire. For those unfamiliar, in recent years, the studio has been best known for the Octopath Traveler series. Previously, it also developed Way of the Samurai and Tenchu games.
Interestingly, another recent leak suggested that Mario and Luigi: Brothership was built on Unreal Engine, the same engine Acquire used for the Octopath titles.
Mario and Luigi: Brothership is due out on November 7 for Switch.
CONFIRMED: Mario & Luigi Brothership was co-developed by Acquire (Octopath Traveler, Tenchu, Way of the Samurai) pic.twitter.com/MNZvtqdcPE
Octopath Traveler
Nintendo
Acquire