’s roster of companions are a varied and distinct group, coming from all walks of post-apocalyptic life to help the Sole Survivor. With faction-specific friends alongside mercenaries, ghouls, and Synths to recruit, there is no shortage of backup when out exploring the Commonwealth looking for Shaun. But with 16 companions to meet in , there are some details about them that even long-time fans might have missed.
Content Warning: This article contains mentions of suicide and self-harm.
Every companion in has a perk that is unlocked after reaching maximum affinity with them, which means spending time getting to know them. Each companion has their own likes, dislikes, goals, and opinions which the Sole Survivor can learn as the companion opens up to them. While some of the facts here are learned during companion personal quests, others require a little more digging to notice, but all help bring these characters to life.
As part of the main questline the Sole Survivor will need to find Kellogg in Fort Hagen after breaking into the mercenary’s Diamond City home. To reach Kellogg, Nick Valentine will suggest using Dogmeat to track him using his scent and will mention that he has worked with Dogmeat in the past. This line is quick and easy to miss but is expanded on slightly if the Sole Survivor hasn’t met Dogmeat by this point in the game.
It’s never explained how and in what capacity Dogmeat and Nick worked together previously, but consideringthe detective calls Dogmeat a “specialist” for tracking, it’s safe to assume it was something similar to finding Kellogg. Bearing in mind that Dogmeat ends up helping the Quincy survivors, it’s hard to say who influenced who, as both Dogmeat and Nick go out of their way to aid others in the Commonwealth.
Codsworth is the Sole Survivor’s faithful robot butler and the first companion met in the game during the pre-war opening sequence. However,taking the time to look around before the Vault-Tec Rep comes knocking can yield some
Fallout
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Kellogg
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Nick Valentine