Gail Simone - gamebastion.com

Wonder Woman Comic Writer Praises Monolith Productions, Warner Bros. Despite Cancellation

After recent reports that Warner Bros. Games has cancelled the Wonder Woman project that was in development at Monolith, comic writer Gail Simone has revealed more details about the title. In a series of posts on social media platform X, Simone wrote about the in-development title, referring to both Monolith and WB Games as “enthusiastic and supportive.”

Simone worked as a long-term consultant on the Wonder Woman project, a job she happily took on because she was already a fan of Monolith’s previous Middle-earth titles. She also wrote about work on the Wonder Woman game going quite smoothly thanks to the development team bringing their best to the project

“The game was gorgeous and expansive,” wrote Simone. “It was beautiful to look at. I am not going to give details for a number of reasons, but every effort was made to make this not just a great game, but a great WONDER WOMAN game. A showpiece epic.”

“And all of that was because of the team. Everyone who worked on it brought their a-game. Programmers, artists, designers, everyone. I don’t know that I have ever worked with a team that cared more about making sure the end product was perfect.”

Simone praised the fact that the Wonder Woman game was taking the DC universe quite seriously with regards to respect for the well-established lore and canon of the seminal comic series.

“They made sure it had WW and DC lore on every aspect of the game,” she wrote. “It was a thrill and honor to work with them. I know there’s a lot of finger-pointing going on, but everyone I worked with from Monolith and WB both was enthusiastic and supportive. Everyone wanted to make the best game ever.”

Despite the cancellation of the game and the closure of the studio, however, Simone does mention that the teams from both companies had been great to work with.

“I know there’s a lot of finger-pointing going on, but everyone I worked with from Monolith and WB both was enthusiastic and supportive,” wrote Simone. “Everyone wanted to make the best

Wonder Woman Warner Bros. Games Monolith Productions

Gail Simone

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