There is a lot of stuff in, from gold to gems to magic items, particularly in the game's busy third act. It takes place in the lower part of the titular city, Baldur's Gate, and gives players the option to explore many streets and shops as they finish their fight against the Absolute's forces. With so many interesting locations and trinkets on display,it can become tempting for even the most lawful of players to commit some light thievery.
And while stealing is generally wrong, this is one case where you should absolutely let the temptation of treasure take hold. Looting areas in 'sfinal map is incredibly rewarding, both in terms of monetary gain and exploration, and more players should take the chance to sneak around the Lower City's stores.
Completionist players may feel the need to completely fill in the blank sections on their map of the Lower City, a feat which is impossible without at least a bit of trespassing. Finding each location's secrets will already involve a good bit of lockpicking, invisibility, and overall skulduggery, so why not go one step further and start taking stuff? Realistically speaking, the city will be in shambles by the game's end anyway, and taking gear which will help the party limit damage is objectively good.
Stealing objects does not break a paladin player's oath in most cases, unless doing so injures someone. This is a tacit endorsement from the gods of Faerun that stealing is totally fine and not morally objectionable at all.
Plus, it's just fun to see how much theft one can get away with in the Lower City. There are more guards on patrol, a mix of Flaming Fist and Steel Watchers, so getting caught has more serious consequences. It requires much more tact and planning to pull off a successful heist, but with spells like and seeming ,the game provides plenty of tools to make doing so possible.
There are a number of good techniques players can use to steal what they want, ranging from mostly harmless to straight-up banditry. First
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