Cross-platform 3D graphics API Vulkan has just announced a much anticipated update. With Vulkan 1.3 available across the breadth of supported platforms, game developers can now enjoy a more streamlined experience, along with a bunch of highly-requested extensions coming integrated into the core API.
If you're wondering what Vulkan is, it's the only open standard modern GPU API around today, and essentially helps developers make 3D graphics more efficient so you get higher frames per second, although there's more to it than just that.
Built by The Khronos Group, and building on DNA that goes back to OpenGL, the API is backed by 180 companies, including Steam, Stadia, Nvidia, iOS, Nintendo, and plenty of other big names across the games industry. Today, with the announcement of Vulkan 1.3, Khronos has «strengthened the ecosystem» for Vulkan, further strengthening its API as an impressive, open, and democratically governed alternative to Microsoft's DirectX 11 and DirectX 12.
The current API is being used by developers in over 160 games, including Fortnite, Rise of the Tomb Raider, and Valheim. In fact, our Jacob discovered that turning on Vulkan in Valheim improves the fps over using DirectX—not by a lot, but certainly enough to warrant turning it on in game.
When we last looked at Vulkan, a lot of its core functionality came in the form of optional extensions. Now, Khronos has made the decision to incorporate those features deemed most important into a new core specification. Features like dynamic rendering, additional dynamic state, and an improved synchronization API all now come as standard, in an attempt to «make that functionality consistently available across all supported platforms.»
And as the API will still be
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