Over twenty years and five mainline games, there have only been eight personality types for a massive roster of over 400 Villagers. Though games don’t tend to mix things up, the next sequel in the series would be better served by adding new personality types or creating subdivisions of existing ones, especially after lackluster Villagers made for boring gameplay with their repetitive dialogue.
Only six personality types existed for all games up to. Those personalities are known in English as normal, peppy, lazy, cranky, jock, and snooty, while the two new types are sisterly and smug. The latest title,, included a vast range of Villagers for players to meet, but each one had essentially the same dialogue despite their different personalities, which made for a repetitively grating experience.
The most recent title in the series,, proved how limiting the number of personality types are due to how repetitive every Villager is. Even after building a relationship with a Villager of any personality type, their dialogue will remain mostly the same, which is both unrewarding and annoying for long-term players. In, every personality type was watered down to only marginally different dialogue since most of the Villagers were nicer than ever.
There's already so much to do in Animal Crossing: New Horizons, but one helpful quality-of-life change would also be emotionally satisfying.
For example, jock Villagers might mention trying to lift weights or racing around the island, but they’ll still repeat the same sentiments as all other personality types. The “” personalities are a surface-level trait since all Villagers act the same. Even significantly different personality types in , like snooty and sisterly Villagers, will always give similar responses when players speak to them.
While the obvious answer to improving this problem would be to add more dialogue trees and design a different friendship system, the best way to refresh the series would be to add more personalities to the
Read more on screenrant.com