Table of Contents Chaos uncontrolled When worlds collide
The next Mario Kart game may be coming later this year, but it’s going to have some competition. Sonic Racing: Crossworlds is another installment in the Sonic Racing series courtesy of Sonic Team and the developers behind the Initial D arcade game. It just wrapped up its first beta test, which teased gameplay elements that are literally out of this world.
I participated in the beta on PS5 last weekend, and walked away excited for its mind-bending races. I was blown away as I drove into another dimension during the second lap of the race using a Warp Ring. I loved seeing racers doing air tricks in the with their cars, Sonic Riders style. It’s the kind of image I’d expect to see in a Fast & Furious movie, with Dom and his crew jumping from one highway to another to get away from whoever is chasing them.
Recommended VideosThat’s the action Crossworlds promises to bring to the genre. The races I tried were fun and chaotic all at once, though still left some room for tweaking. I can count on one hand the number of times I came close to winning first place but lost out due to balancing issues. So long as Sega can smooth those out based on beta feedback, Crossworlds could be a real competitor to Mario Kart’s crown.
RelatedSonic Racing: Crossworlds is your traditional arcade racing game, complete with power-ups that add some chaos to the mix. Some of those items are approximations of the those used in Mario Kart. The Rocket Punch and the Homing Punch are the Sonic universe’s equivalent of the Green Shell and Red Shell, respectively, and King Boom Boo is the ghastly equal to the Blue Shell. Other power-ups, like the Slicer, Warp Ring, and the Monster Truck are interesting additions
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