As players progress through the campaign of the real-time tactics game, Partisans 1941, they will recruit new members to join Commander Zorin on the Eastern Front of World War II. Each partisan has its own distinct advantages and disadvantages: Some are slow and tank, others buff and run, and still others are masters of disguise and distraction. Players can choose any permutation to bring along on their missions, but it’s important to remember where each member falls short.
Each character has a branching skill tree that plays into the game’s RPG angle, an aspect that distinguishes Partisans 1941 from just another Commandos remake. Many of these skills overlap, such as melee or SMG proficiency, but the skills in red are unique to the character. As such, the priority should be leveling up these skills, as they define the specific partisan and incentivize bringing them along to clear out the German occupation.
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On a macro note, these unique skills work well in tandem with the angle of any given partisan. For example, Zorin’s Inspiration buff in Partisans 1941 can make up the difference for characters with limited range or combat options. Or Morozov’s whistle is great for luring enemies right into Trofim’s abundant traps. Knowing which Soviet partisan to pair with whom is a big part of the pre-mission strategy.
Pros: Trofim is the ambush master in Partisans 1941, evolving the traps game to another level when going quiet, or using lethal Buckshot when the going gets tough. Provocation is a handy ability during such occasions, drawing fire away from the others and giving them a window to reposition or throw grenades while the enemy is distracted. Trofim can then shrug off any injuries
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