In the words of those who worked on it, Microsoft and 343 Industries set it up to fail. A lack of resources, a fractured production cycle, unclear post-launch plans, and constant fumbling of a project that should have been a slam dunk.
This is Halo. Do it right and the game will sell itself, and it almost did. The gunplay was amazing, the multiplayer was satisfying, and the solo campaign was emotionally resonant in all the right ways.
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