VGChartz's Paul Broussard: "In summary, God of War: Ragnarök feels like a ride at an amusement park. Despite the openness of the world and the ability to branch out for side quests, it never feels like Santa Monica is quite willing to fully take its hands off the steering wheel and let the player drive.
The end result is a title that feels like it wants to incorporate a variety of gameplay elements, but is unwilling to expand on them in meaningful ways.
As a result, all we’re left with is an admittedly very well-told story and some crunchy combat animations. Perhaps that’s enough to carry the game for some, but this feels like settling for far too little; this is a series that had combat with a solid amount of depth yet still managed to tell stories that, at the time, were widely considered the height of video game storytelling.
Ragnarök’s fantastic narrative and enjoyable characters ensure that it isn’t getting out of here without a recommendation, but its gameplay shortcomings mean that it ultimately falls short of some of its loftier ambitions." .Read more on n4g.com