The Angry Birds series has trundled on for the last few years, but if you log into the App Store or Google Play Store at this moment, you will find that you can't purchase the original game that was first released in 2012 as the early games in the series were pulled last year due to support issues and outdated tech.
But that's going to change. A few weeks ago, Rovio announced that it plans to re-release the original Angry Birds, remade using Unity instead of the original engine. It's an interesting moment for game history archiving, since it's not technically the original software, but it does man players can check out the original game.
To learn more about Rovio's thought process on re-releasing old games, we caught up with Angry Birds brand director Stephen Porter for a chat about this re-release.
Game Developer: Can you start by walking us through the early decisions to revive the original Angry Birds game? What kind of incentives were in place to make this a solid idea?
Porter: Angry Birds has given joy to fans for over 12 years, and it’s important to listen to the community, even if the industry has completely changed in that time. Mobile gaming has evolved considerably, largely fueled by a never ending stream of content – new levels, new features, limited-time events – or what we call live-ops.
Yet the original premium Angry Birds slingshot games still hold a special place in the hearts of our fans, many of whom grew up with the original game. Over time, the original games have somewhat become obsolete in terms of technology and our old proprietary game engine, not to mention modern mobile game design and economics. Because of all this, we unlisted our old games from the app stores.
Now our fans have been begging us to
Read more on gamedeveloper.com