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Some Elden Ring devs had "concerns" about its open world style, which the DLC will make "denser and richer"
From Software president Hidetaka Miyazaki has acknowledged that members of the Dark Souls studio had misgivings about Elden Ring's shift to a full-blown open world format, while qualifying that Elden Ring's vision for an open world was never "traditional". Rather, Elden Ring is an "open world" game in the same way that Dark Souls is a "hard" game, Miyazaki feels. Confused? Well, this is the godfather of the notoriously unforthcoming Souls series we're talking about. I've never interviewed the guy, but I suspect he composes his responses using the game's soapstone messaging system.