CD Projekt RED has made it a habit out of crafting massive, highly detailed open world experiences, and as you’d expect, the developer doesn’t intend to buck the trend with its next game, The Witcher 4, which has now entered full production.
In fact, if anything, you can expect it to be an even bigger and more ambitious title than the studio’s previous open world megatons.
Speaking in a recent interview with Eurogamer, CD Projekt RED’s vice president of technology Charles Tremblay touched on the same, explaining that the studio’s current tech foundations – after having adopted Unreal Engine 5 as its main production toolset – will enable it to ensure that its next project is “better, bigger, greater” than The Witcher 3 and Cyberpunk 2077.
And of course, as you’d imagine, the studio also wants to ensure it avoids another disastrous launch like Cyberpunk 2077. “I will not say it’s easy, but I think that we have some cool stuff going, and hopefully that will have some good showcase [of the technology],” Tremblay said. “The only thing I will say is that changing the tech for us does not change the fact that we always will be ambitious.
And the next game we do will not be smaller, and it will not be worse. So it will be better, bigger, greater than The Witcher 3, it will be better than Cyberpunk – because for us, it’s unacceptable [to launch that way].