The Witcher 4 reveal at the 2024 Game Awards was a very big deal, and appropriately the trailer setting the stage for CD Projekt's next big adventure was long and elaborate, offering a look at Ciri's complicated life on the path.
In a video released today, CD Projekt served up a behind-the-scenes look at the trailer's creation, which was itself a long and elaborate process that among other things required a whopping 14 days of mocap.
There's a lot to see in the video, from the themes CD Projekt aims to embrace in the new Witcher game to the mechanics of bringing the monstrous bauk to life, a process that involved four operators swinging around a physical mockup of the creature's shoulders and arms. «On the screen, we saw in real-time a moving bauk,» stunt coordinator Maciej Kwiatkowski says. «We created a witcher-style sequence, just practiced it a couple times—we practiced how to move the bauk, how to synchronize—and it worked.
It worked beautifully.» On top of the 14 days of mocap, the team spent three days with rented movie gear, gathering «lots and lots of shots with different features on them like distortions, lens flares, bloom, how the bauk head behaves,» which it then used to create digital representations of the camera lenses in the game engine.
The video wraps up by touching on the trailer's narrative, which is «an adaptation of the story that we actually want to tell in the game,» narrative director Philipp Weber says. «We're not going to give you a black or white situation.