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Star Wars Outlaws Interview: Julian Gerighty On Player Choices, What Inspired Nix, & Rogue One's Influence

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will take players to never-before-seen places as Kay Vess, a thief living in the Outer Rim. Instead of the typical hero story starring Jedis and Rebels, the title has opted for a much more personal, morally ambiguous story of a quest to pull off an epic heist.

It marks the first truly open-world entry in franchise history, promising a slew of different places for players to explore, and spoke with creative director Julian Gerighty to find out more.

The many planets in are a mix of existing locales like Tatooine and new creations, like the savanna-inspired Toshara. Though the criminal life is a tough one, Kay won’t be alone — the adorable merqaal Nix, axolotl-like creature, will be by her side along the way.

The title takes place in a rarely-explored part of the IP’s timeline, taking place between the events of and .

Players will be able to form alliances with some of the Outer Rim's major syndicates in Star Wars Outlaws, with each group offering unique rewards. Screen Rant: First, I would love to talk about how you guys landed on this point in the timeline for the game, because it's one that hasn't been explored for quite a while. Julian Gerighty: It was actually a suggestion from Lucasfilm Games.

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