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Manor Lords is at its best when 'players craft their own stories' and don't rely on a dev-made tale, which 'quickly became repetitive'

pcgamer.com

If you've experienced the dramatic highs and lows of Manor Lords, then you'll understand just how nail-biting this city builder and management game can really be.

But instead of relying on a set story, the real drama comes from letting players live their best lives and create catastrophic situations all by themselves.

The developer of Manor Lords, Greg «Slavic Magic» Styczeń, told players via Reddit that he «experimented with a story, but it quickly became repetitive, just like Tropico was for me as a player (subjective personal preference).

My hope is a sandbox where the players craft their own stories via gameplay.»  Manor Lords does have a very loose story when it comes to all the shenanigans surrounding rival Lords who have falsely tried to claim your land as their own.

Although this serves as a way to include small battle sequences in the game rather than forwarding any story. I'd like to see a greater storyline emerge as the game continues in early access if only to give players more incentives to grow their town and conquer neighboring lands.

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