Companions have been a core part of since the very beginning of the series and offers an array of intriguing characters for Rook to recruit.
From a Nevarran necromancer and a stoic Grey Warden to a Tevinter mage and a Qunari treasure hunter, the team Rook assembles works together perfectly as they set about saving the world.
Except, they shouldn’t, and the party dynamic highlights a key aspect from previousgames that is sorely lacking. [Warning: The following article contains spoilers for Dragon Age: The Veilguard.] While is beautiful, it’s no secret that the game suffered from a turbulent development with the project being restarted more than once.
Originally code-named “Joplin”, it was going to be heist-focused before that idea was reworked as project “Morrison” and intended to have live service components.
Unfortunately, although is now a single-player experience, the echos of the live service roots linger, with the most obvious example being the party’s dynamics, which pale in comparison to previous installments.