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Burnout 3: Takedown | Why I Love

gamesindustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work.

This entry was contributed by Mladen Bošnjak, creative director at Misfit Village, currently working on their SCP based thriller Go Home Annie for PC and Consoles.

As was the case with many households in Croatia, by 2005 we had a PlayStation 2 sitting under our CRT TV. I knew GameCube and Xbox were a thing, I'd just never seen one of them in person or in stores.

For us, only PC and PlayStation existed.Piracy was so rampant in those days that PS2 consoles came with a modchip pre-installed directly from electronics stores that were officially licensed to sell the console.

I'm still curious if Sony was aware of these illicit practices.I'd like to say that Burnout 3: Takedown's cover captivated my 12-year-old imagination with its sports car narrowly escaping a big ol' explosion front and center.

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