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Borderlands 3 creative director says he left Gearbox partly because creativity can get stifled on 400-person teams: "There'd be great design ideas that would never bubble up to the top"

gamesradar.com

The creative director of Borderlands 3 says part of the reason he left Gearbox to start a new studio is that huge teams don't always leave space for creativity to flourish.

Earlier this month, Paul Sage announced Ruckus Games and its new project - a co-op shooter set in the American Heartland of the 1980s.

In that announcement, Sage and his team said they were striking out to get away from a AAA environment that tends to recycle the same ideas.

Speaking to GamesRadar+, Sage offers a little more insight into why that recycling could happen. "[When] we started out, all of us had worked on these huge, massive projects that had 200 to 300 to 400 people on a team," Sage explains.

Having worked on both Borderlands 3 and The Elder Scrolls Online, Sage was familiar with the team sizes that went into massive franchises and says that "what we've ended up seeing is that there were just communication errors with teams that big.

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