Max Payne PC Stealth Action Adventure Max Payne

As Time Surrenders is a dirt-filtered stealth 'em up lurking in the shadows of Metal Gear Solid V

rockpapershotgun.com

There was a moment in gaming history when it looked like all games would succumb to the dullest colours imaginable: brown and grey.

Resident Evil 4, Fallout 3, Gears Of War - all bleary examples of a grubby visual style. This peaked in Clive Barker's Jericho, a shooter so desaturated it felt like the colour settings on your monitor were banjaxed.

I have heard this called "the piss filter" and generally lamented in industry circles. But it was always a puposeful choice, intended to add some grittiness to the world.

And there's at least one developer who is reviving "smeared dirt" as an art direction. As Time Surrenders is a very brown stealth game that takes a lot of inspiration from Metal Gear Solid V. "A man journeys through a desolate landscape, carrying a mysterious canister," says the game's website. "He is driven by a purpose only he understands.

Crawl, crouch, sneak and shoot your way through the end of the world in this stealth-action game." What that translates to is something that looks a lot like MGSV: Ground Zeroes.

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